![]() ![]() But they also always add the same puzzles 1 after the other instead of spacing them out the game. Puzzles in this game felt highly repetitive. How are you supposed to target multiple fast moving enemies which take quite a few shots to kill and they all charge at you dealing extreme damage? But you destroy them just to be repaired again? This is why games make fast, high damage enemies weaker. They are fast moving and normally spawn in packs. These could really be balanced better with the countless repair bots in mind. During the game you'll see red robots start to appear after you reach them on a story mission (Don't wanna say to much but you'll know the one) and it deals extreme melee damage. But the game doesn't tell you what all the symbols mean when scanning and how effective cartridge's can be on certain enemies. For ages I thought enemies were sponging bullets, turns out the cartridges are your best friend for certain enemies. The game doesn't teach you enough about weaknesses and status effects. Why can't you switch off the repair bot vending machines? This would atleast balance them. It just makes you not want to bother engaging any enemies because you know there was be endless repair bots bringing them all back and youll waste your limited supplies killing them for no reason. Basically you get never ending repair bots coming in. When I killed them you could see another pack coming in the distance. I love the idea of having bots come recycle their friends but in some areas they would just come swarming in sometimes over 5 at a time. There is only auto saving on missions and the open world requires you to access a save station! Why not have a save point as you enter built up areas and then once you complete the "activity" or loot the sought after object it then saves again? Another issue which drove me mad was the amount of repair bots. You can spend ages killing robots and looting areas just to die and loose everything. This game lacks them in the open world areas. ![]() This can work in missions, take souls games for example they had little bon fires. ![]() ![]() For starters the game really lacks save points. ![]()
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